Wednesday, January 24, 2018

Songbird

My RPG is a roadtrip. The goal of the game is to reach the center of the forest. "In the center of the universe is a forest. In the center of the forest is a secret." Or so the saying goes. But like all good dreams, and desires, there's another layer to it. Something beneath it. Our hero might set out to find love, and ends up realizing it's friendship that he needs.

My game is about journeying to the center of the forest. But really it's about the journey. It changes you. It makes you weird and it makes you unique. It's based around "Into the Odd", because that game spoke to me and is very close to what I want. Except that's a game about Greed and finding oddities. My game is about obsession and tragedy.

You will head into the DemonWood to reach the center, but dying or retiring are more likely. All the villages you will run into out there were built by people like you. But they found something else, or had their spirits crushed.

Every session begins with the phrase, "You're lost in the Woods." Because that is a constant state in the DemonWood. You are wandering from place to place, inching closer to your goal, crawling closer into legend.

I'm making this game because I've been playing DnD since jr. high, and my friends and I have never played it like it should be. We never went into dungeons. We had adventures, we had fun, but we didn't spend our time beneath the ground. So my game isn't about dungeons. There are dungeons, sure. But this is about adventure.

This is Cowboy Bebop in a mythic forest. This is Samurai Champloo with weirdness. This is the Arya/Hound arc on Game of Thrones. This is an episode adventure, where ever session is an episode, and every episode ends and begins the same. Every episode you either handle the problem or you don't.


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