Wednesday, January 25, 2017

Publication Diary (1/25/2017)

I worked on the stat blocks of all the new monsters/characters in the adventure. They're as good as I want them to be. Going really basic so it's easy to use in any system. I want to add in three things though: wants, hates, Avalon.

Wants would encompass things that can be done for them, or that can make them like you. Say if the Dream Merchant wants something to help him sleep and you have that thing, he'd answer questions and help you out.

Hates would encompass things that would make them hostile or make them just not want to help you. Say, if Raven hates Orcs and you're a half-orc, she'd be more likely to lie to you about where things are. 

Avalon would just be how the monster/character knows or interacts with the Nymph. Sephalophagus would have "forever and hopelessly in love, though he regrets his choice of undeath".

These things would give the DM easy ways to establish NPCs, plus it gives focus to each NPC instead of just giving them stats. 

I also got replies form both of the artists I messaged. One of them is out. Just the way they talked about it really turned me off. But the other seems really promising. And their schedule is as busy as mine so they're fine with waiting for a bit before any work is actually paid for and done. 

I need to start filling out the hexes. 

I hate to say it but I'm feeling a little off about the project. Is it good enough? Is the idea even fun? I mean, I think the Nymph is interesting, but I don't know. Anyone who sees her falls in love. What if players are just like " what?". 

The whole set up is that the players know this Nymph is there. So they know what they're getting in to. But what if they just don't want to do it? I don't know. 

D&D always falls to the back burner after classes start. 

I wish I knew what it took to publish something. People say it's easy but it's like...where do I start? If I get the product done do I just upload it? How do you get the word out? No one knows about this blog.

I'm gonna key a few hexes now. 

No comments:

Post a Comment