I'm working on the next part of my extra-dimensional-space Mega Dungeon, and there's a sky-palace inside a dream that is home to a bunch of witches. Real strange witches. I think there might be 3 (like in a typical D&D coven) but they have disciples or cursed followers/victims. Not sure yet. But I'm looking at paintings for inspiration:
And they're getting the cogs working. I also found this
awesome list of superstitions which I think could make for interesting tricks/traps/rooms/enemies and spells. Here's the ones I like the most and what I might do with them:
When playing cards which ever seat faces the door will have the best luck, the most unlucky seat is the one with its back facing the fireplace.
Four leaf clover magic item
There's a room that if you drop a fork in, the spirit of a man will come and aid you, but if you drop a spoon the witches will come.
If you drop a piece of jewelry in front of a certain locked door, someone will come through it, thus unlocking it.
Ants fighting warns of combat in the next room.
Hands itch before treasure.
If two members of the party die, a third must be sacrificed.
Any rooms with birds in them means someone died there, or will die there.
There's bees in a certain room of one of the witches. Each one killed gives her a bonus of some kind.
There are 6 crows locked in cages scattered around. Unlocking each one has some stacking effect, with the sixth one bringing death.
Keeping a potato in your pocket protects you from disease (does not cure it).
Animals can talk at midnight. They know secrets.
One of the witches is tough to beat, but if her wedding things are worn by the party, she will surrender (something old, something new, something borrowed, something blue).
The magical chalk from the Sky-Blind Spire can create protection from evil circles.
The Witches will never strike anyone with their brooms or risk a curse.
Cats can astral travel.
Okay. So that's quite the list. There's a lot more on the site. But these one are going to go in to the adventure somehow.
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