In this same vain he had a post where he talked about what he'd like from a certain module. The idea of listing what you'd like from something, and then going about doing THOSE things feels so simple, so slap-on-the-forehead obvious, that it pains me to have never considered it.
I'm using it to figure out my next module: an EVIL campaign focused around world domination. So here's what it includes:
- everyone plays as monsters
 - there's a town full of humans/elves/innocent little gnomes
 - the town would be an example of a cool city/village generator that front-loads the module
 - There would be a goblin cave, an orc tribe/mine, a gnoll pack, a dragon-led kobold mountainous group
 - players have to take over village and establish their reign
 - can team up with dragon, but have to live with tyranny
 - can team up with necromancer but have to corral undead
 - can team up with other villains but (insert limiting repercussion)
 - can fight the other monster lords to take over/indoctrinate/enslave other monsters into their army
 - there'd be some fun mass-combat mechanic involved
 - but it wouldn't have to go that route
 - players could infiltrate the culture
 - start a coupe
 - religious rebellion
 - merchant take over
 
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