Monday, November 4, 2019

100 unedited anima


  1. truth is a constant force - shotgun, you are unable to tell lies while in possession of this weapon and are compelled to punish liars
  2. honeymoon dream - normal sword that has the ability to ignore armor and gain lethality 10, but breaks afterward.
  3. The most precious piece - It’s the middle to a 9 piece puzzle. Completed, the puzzle acts as a permanent teleportation circle.
  4. evil man's mind - helmet, allows you to transfer consciousness with one sentient being you see
  5. hug it out! - gloves, anything successfully grappled by these gloves becomes pacified until let go
  6. crowd noise - hand canon, the gunshot can sound like anything other than a gunshot
  7. Airstrike - boots, allow you to float continuously up, they don’t allow you to go down
  8. Gigantic - large, aperture-science-esque orb canon, can make one thing LARGE but it must make another thing SMALL
  9. frightful silence - cloak, as long as the PLAYER doesn’t talk, their CHARACTER is completely silent
  10. sigmar's ult - a large gold medallion, will spin infinitely but requires at least two people to spin
  11. the maw of god - gauntlet, stores one item inside the palm. If another item is put in, stored item is propelled out at dangerous speeds.
  12. museum of war - old war banner, turns whatever its draped over to stone.
  13. Dreadclaw - indestructible wolverine claws, the arm that it is affixed to grows a foot of hair a day
  14. vault of the fallen - old war banner, keeps whatever its draped over alive.
  15. the end. - orb, once cracked causes 3D of Mind damage to all those around.
  16. Goblin Emperor - a crown of animate emotion. Wear it and your emotion will be personified as an animal of appropriate color.
  17. Dreadbringer - title, 1/day you can put a living target to sleep (Mind save) or cause horrid nightmares (1D of Mind damage)
  18. Witchfire - a ball of living fire that can locate any fire nearby, and can talk to fire 1/day.
  19. Hive Fleet Issue - allows you to communicate to insects and makes them more likely to follow direct orders
  20. Vindicator's Daughters - pair of bracers, makes your brain twice as large, if two people wear them they can share thoughts
  21. Lunar Matora - half-moon stained-glass shield, shines brightly in the dark and smiles when the wearer is in danger
  22. Hound - helmet fit for a dog, gives them super strength
  23. Mauler 1 - massive gauntlet, if charged for one round it can shove a target with such force that they smash through other objects
  24. Hulk - leather armor, makes you grow twice as large and twice as strong when you become jealous. You also become green
  25. Malediction - hand cannon, lethality 5, deals an additional 1D per death you are currently suffering
  26. Dark Sorcerer - staff, can link with a target to read their thoughts, and if they fail a Mind contest you can put a thought into their head
  27. Whirling Zephyr - tiny hot air balloon that can carry a single person
  28. Zebra - long barrel rifle, alternating shots heal 1, lethality 3
  29. Tyrantosaurus - boots, 1/day you can move 4x as fast and crash through objects
  30. Unbowed - prosthetic limb, shield 1, lethality 2
  31. Danger Days - A pair of goggles that let you see who has an intent to harm you. They glow red.
  32. Reverberation - orb, when cracked, everyone body save to keep hold of what is in your hands
  33. Benevolent Sacrifice - broach, breaks upon suffering a Body death, you can choose to suffer a different death
  34. Vigilance (Duelist) - rapier, when drawn you choose a target, they must face you and only you until the sword is sheathed
  35. Blinking Eyes of the Sun - clock, you can set it to day or night to turn all surrounding light on or off
  36. Dark Sun - clock, at night you can activate it to raise 6 skeleton minions to serve you
  37. Stardust - bag of dust, 3 uses, turns whatever its sprinkled on invisible
  38. Fairy's Bane - short sword, can hit intangible targets and seeks out invisible targets
  39. Mantra of Creation - cloak, when laid out and a name is spoken teleports that person under the cloak if they are willing
  40. Black Cat Eye - if place into your eye socket allows you to see in the dark
  41. Apex Vanguard - tower shield 5
  42. Apex Scout - long sword, lethality 5, when paired with the Vanguard you can attack twice
  43. The Fused Core - Robot brains connected into a rat king. Smarter than most things on an instinctual level.
  44. The Hive Mind - a bee nest that produces 1 use of brain control honey per month
  45. Fated Exterminate - knight’s armor 3, you can take all Body damage that would otherwise affect another target
  46. Sons of Sorrow - crying robot, can answer 1 question about your future per day.
  47. Carnage - mask, allows you to become gelatinous 1/day
  48. The Covenant of Regret - armor, allows you 1 take-back a day
  49. Prey - you choose a target and they are marked so you can track them
  50. Killer Swarm - injects your arm with a swarm of poisonous hornets that follow your command
  51. Rescue Mission - ray gun, choose a willing target, they are teleported back to the community house
  52. The Exile - ray gun, choose a target, if they fail a Mind contest they are teleported back to their “home”
  53. Toxic Waste - green goop, if exposed all people in the area must make a Body save or  mutate
  54. Dreadnought - 3 temporary tattoos, if laid on a sentient target it acts as a doorway into their dungeon
  55. Golem Hive - magical seal, allows you to create a homunculi
  56. Goliath Corp. - lion sash, allows you to talk to felines, 1/adventure you can turn into a lion 
  57. Widowmaker - veil, you can see and communicate with ghosts, 1/day you can become a ghost
  58. Zombie Ward - beacon, creates an aura that doesn’t allow anything without a beating heart to pass
  59. Flamestrike - sword that can become wreathed in flame
  60. Ironbeak Owl - an owl that will bond with whomever wins its trust. It has an unbreakable beak.
  61. Sealmaster Overspark - Orb, floats around your head, if you go unconscious it jolts you awake
  62. Snowcrag Geist -  boots, 1/day you can freeze solid for an entire round, no damage can harm you
  63. Voidfang Champion - purple helmet that turns your arms into snakes.They’re both super old.
  64. Banecaller Apprentice - staff, call the name of the last target to harm you, they are paralyzed for a round
  65. Cabal Shadow Priest - gauntlet, animates your shadow 1/adventure, shield 3
  66. Argent Protector - robot guardian, carries things and compliments you, can sacrifice itself for you
  67. Deck Build - orb, draw a car, if the Ace of Spades is drawn you get a one-word wish
  68. Starry Eyes of Nightmar, Part I - black eye, allows you to see through a shadow and out of another
  69. Plethora of Flames - sunglasses, set objects on fire, the size of the object and the material determine the time
  70. Starry Eyes Part II - white eyes, allow you to travel through a shadow that Part I looks through.
  71. Carcass Jackhammer and Gauntlets - immovable hammer, the gauntlets make it weightless
  72. Grimgrine - green orb, allow you to talk to plants, you grow flowers from your head
  73. The Red Eye - one-time ticket that allows travel to anywhere, but you must sleep a full night afterward.
  74. Oblivion's Embrace - boon given to those who pass Oblivion’s Gate, she hugs your shoulders
  75. Manticore's Bane - helmet made of two faces, the other face is sentient and can communicate
  76. Caldari Dreadstalk - blessing, when you sleep you astral project
  77. Lilith's Eye - eye of the Earth, 1/day see the history of a thing, where, why, how, who?
  78. Crimson Fangs - Gain a vampiric bite that absorbs damage and heals you 
  79. Zarak's Crown - the jaw of a mighty beast made into a crown, dogs fear you but you can talk to them
  80. Scythe of the Dragon Gods - made of dragon hearts, can kill/harm demons, favor with dragon slayers
  81. Dragonfly Nest - orb, can contained one willing target at a time, no time passes for them
  82. Huge Toad - Untraceable storage for any one item. 
  83. Darkheart - a still-beating heart, black ooze pumps out, creates 1 use of poison per adventure
  84. Ectopus - Can bring up to eight people to the afterlife without death once, getting back is more difficult.
  85. Cursefish of the Lake - a strange trout that can hold a lake of water in its mouth
  86. Ogremnoth's Crown - allows your mouth to open up large enough to eat an entire human.
  87. Dirty Birdcage - holds spirit of a messenger bird, can send messages to spirits 
  88. Bustard's Wreath - a necklace, creates two duplicates of you when you are stressed
  89. Blackbird's Hex - boon, allows you to summon a large blackbird to do a complicated task
  90. Cerberus' Chant - sword, lethality 3, 1/day can attack 3 targets at once
  91. Hound's Tail - whip, lethality 1, deals no damage but can restrain one creature indefinitely
  92. Pulverize - hammer, 1/day it can smash through any surface (wall, door, floor)
  93. Nightmare's Favour - boon, allows you to enter the Dreamwave 1/adventure
  94. Breath of the Wind God - cloak that allows you to treat air as water 1/day
  95. Dragon's Blood - highly flammable liquid, spreads quick, burns through steel, 3 uses
  96. Thrasher's Wing - sword, lethality 5, if it causes a Body death it decapitates the target
  97. Mantle of the Thunder God - belt, 1/adventure you can cause a minor earthquake with a big stomp
  98. Brick and Mortar - shotgun, ignore armor, lethality 10
  99. Fog of Despair - banner, when planted fog surrounds the area, planter of the banner can see
  100. Pale Moth's Horn - SUMMON THE PALE MOTH



The edited version of this list will be in an upcoming PDF release. Songbirds is out now, check the sidebar.

Saturday, November 2, 2019

2d6 Potions in the Vending Machine

2 - Bee breath; after drinking, the insides of your cheeks develope (bee) hives and buzz a low, sallow drone. As long as you do not open your mouth, the bees will stay inside and do their work, creating honey-snot that drips from your nose at a rate of 1-drone dosage a day (anyone who tastes your drone dosage becomes a drone to your thoughts for an hour). If you open your mouth, it acts as a breath weapon, but made of angry, jobless bees.

3 - Technolyze; after drinking your conscious is sent into the nearest piece of electronic technology (like a phone or whatever). You have complete control over the technology, can see what it can see, and do anything it might possibly be able to do. After an hour you return to your body. During the hour, your body is inhabited by the technology...so that might be kinda funny to watch.

4 - Crystalized Drunk; the essence of being drunk is to be numb and ever flowing. Now you too can float through the air as a canon ball, crashing into walls and people with such force and not feel a damn thing. Lasts for about 30 minutes then you fall asleep.

5 - Gelly Belly; this small, sentient ooze scoots through your body and cleans all the pipes. Cures sickness and negative conditions over the course of a day.

6 - King Monkey; you grow a monkey tail. It rips through your pants and drags on the ground. If the tail is cut off before the sun goes down, you are cursed to become a monkey every night at sundown.

7 - Disasterflex; you become a walking disaster after ingestion. Every dice roll counts as a natural 1, and anything you do will cause as much damage as humanly possible.

8 - Tuesday; drink this and you'll return to last tuesday.

9 - Jeeshwa; If your name is Josh this drink is half-off. But it's just a normal drink.

10 - Bottled Ghost; There's a tiny spirit inside the jar, which somehow keeps the intangible little guy trapped. If you open the jar the ghost will fly away. BUT if you can convince it to live inside you, then you'll always have a friend :)

11 - Regret; This drink is a little bigger than the others and says "share size" on the label. If you share it with someone, you will learn each others greatest regret. If you drink it all you'll regret all those calories you ingested and probably have a full tum.

12 - Buzzing Little Bumble Bee; When you drink this you must pollenate. Kiss someone and then kiss another to create a strange little hommunculi based on the two people you kissed.

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This is an article from my upcoming Endsville zine.
Until then, checking out Songbirds!