We're called Dungeon Masters because each one of us is supposed to have a dungeon. This is my attempt at putting together a list of all the generators I plan on employing in mine.
Character Creation
Roll 3d6 in order for stats (until the second level is cleared, then you can roll 3d6 and assign).
Roll d100 for race
Roll d100 for trinket - Old Guard Gaming
Roll d100 for oddity (for first character only) - Chris
Death and Dismemberment - Zak
While in Town
If the party rests in town (or they're spending too much time there) - Zak
Carousing Rules - Jeff
Where the Hell Have You Been, Flake? - Zak
Not much here because the adventure is in the dungeon. Nothing *too* crazy will happen in town. Rivalries may start here, but they'll end in the dungeon.
Shop Items (start to appear after level 2 is cleared)
All basic items are always available
All animals are available, but most will need to be ordered
Strange Animals - Zak
Generate Hirelings each week of play time
Ophelia Sells 3 potions a week - Arnold
Roll for special war dogs - Zak
Find Familiar - Middenmurk
In the Dungeon
Random Treasure Table - Zak
Hidden NPC Traits - Zak
This'll be a fun NPC - Zak
D1000 Corpses - Zak
Pants Pockets - Jeff
Frostbitten Autogenerators - Zak
Random Treasure Table - Zak
100 Occult Books - Zak
I will be adding to this list as I find more generators to use, these were just the ones I already used but wanted to keep organized.
I'll update below with play reports and other things about the Cathedral.
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