Sunday, January 6, 2019

Toonworld


I made this cleric domain because I couldn't stop thinking about it. 

Toonworld Domain for Clerics

Cleric Spells
1 - Unseen Servant, Feather Fall
3 - Tiny Hut, Spirit Guardians
5 - Telepathic Bond, Arcane Hand
7 - Reverse Gravity, Simulacrum
9 - Gate, Time Stop

Toon Legacy
At first level you gain proficiency in the persuasion skill, and you gain the arcane cantrips Mage Hand and Message.

Mage Hand - acts as a cartoonish white glove that floats off of your hand and can go invisible.
Message - acts as a word bubble that appears above your head.

Channel Divinity: buh-bye
Starting at 2nd level, as an action, you become 2-D. You can't attack (cause you're flat), but attacks against you have disadvantage, and you're flat...there's a lot you can do with that.

6th Level Ability
An anvil falls from the sky aimed at a target within 30ft of you. This counts as ranged spell attack and deals 1d8 force damage + your wis mod. If the target takes max damage, little birds fly around their head and they are stunned for one round.

8th Level Ability
You have a portable hole that you can throw down 1/day per point of wis mod.

17th Level Ability
1/day per point of wis mod you can draw something of medium size or smaller and it will become real.

Spell Flavor
Unseen Servant - it's your shadow
Feather Fall - umbrella
Tiny Hut - just a normal looking door with nothing behind it
Spirit Guardians - tiny little cartoon version of you and your friends
Telepathic Bond - word bubbles
Arcane Hand - the gloved mage hand grows HUGE
Reverse Gravity - You just jump onto the roof
Simulacrum - you pull the outline off of someone and color it in
Gate - BIG DOOR that you pull out of your pocket
Time Stop - wrist watch that you stop

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